Demo Reel 2012
DANIEL
HARFMANN
http://vimeo.com/user15339516
dharfman@gmail.com
3D
CHARACTER ANIMATOR
Creative/Team
Player/Determined
Experienced
3D Character Animator with 4 years experience in games and film
industries. Solid understanding of body mechanics, acting and 12
principles of animation. Capable of executing variety of animation
styles including cartoony, pose-to-pose and realistic/natural motion.
Enthusiastic team player who thrives when working with other
passionate artists who continually challenge themselves and each
other. Always open to learning and new experiences.
SOFTWARE SKILLS
- Autodesk Maya Adobe Photoshop Autodesk XSI Softimage
- Autodesk 3D Studio Max Adobe Premiere Pro
PROFESSIONAL
EXPERIENCE
Griptonite
Games/Glu Mobile April 2012 to
November 2012
Character
Animator
Projects:
Death
Dome (For
ios and Android devices)
- Created and designed various attack animations for a variety of characters. Tasked with staging and animating several boss character intro cinematics. All animations created using a hand keyed approach.
Un-Released/Unannounced
Project (For
ios and Android devices)
- Designed and created animations for several quadruped animals. Executed realistic and natural animations according to provided specifications. Collaborated with lead animator and studied animal movement to ensure motion had proper weight and looked natural.
BioWare
Austin September 2010 to December 2010 / March 2011 to March
2012
Contract
Character Animator
Project:
Star
Wars the Old Republic
(For PC and mac)
- Tasked with motion-capture clean up, hand-keyed animation and animation transfer.
Contract
Character Artist
Project:
Star
Wars the Old Republic
(For PC and mac)
- Selected to establish the look of all NPCs. Work required close collaboration with writers and designers to assure NPCs matched established game lore.
Super
Happy Fun Fun May 2010 to November 2010
Contract
Character Animator
Project:
UFC
Undisputed 2010
(For ios devices)
- Responsible for transfer of motion capture data and clean up in various types of fighting moves. Grappling moves proved to be tricky and often required getting rid of the motion-capture data and relying on hand-keyed animation.
Insanity
Corporation November 2009 to March 2010
Contract
Character Animator
Project:
Cell
Phone Sally
(Animated educational short film)
- Completed 1-3 shots per day depending on length and complexity.
Critical
Mass Interactive
Contract
Character Animator
Project:
The
Texas Department of Agriculture
(Animated public service announcement)
- Responsible for motion-capture clean up on a variety of characters. Assisted with creating blend shapes and character weighting.
EDUCATION
Animation
Mentor
September 2008 to March 2010
Advanced
characters animation program
Ringling
College of Art and Design August
2004- May 2007
Computer
animation program
- “Soap Box” animation accepted into “The Best of Ringling Show.
REEL
BREAKDOWN
*
All animations completed by Daniel Harfmann *
Shot
1
- Rigs and models provided my AnimationMentor.com
Shot
2/3
- Rigs and models provided by Insanity Corp.
Shot
4
- Malcolm character courtesy of AnimSchool.com
Shot
5
- Model and rigs property of Glu Mobile
Shot
6
- Model and rig property of Ted Anderson
Shot
7/8/9/10/11
- Models and rigs property of BioWare Austin.